Talk:Fan Aspects/@comment-70.94.61.88-20180902055016/@comment-34887595-20190219214919

these ones have inspired me to make a couple of my own.

frost: order/peace/control. a frost player has a schedual and they stick to it. they will usually have strong OCD. at their worst, they are dysfunctional and too busy focusing on small things. at their best, efficient and prepared.

fear: weakness. a fear player is either weak as all hell, or strong. this doesnt mean physically. it can be emotionally or mentally or some other stuff. they can grow to use their weaknesses as strengths (someone who is deppressed can keep other peoples moods good) at their worst, their entirelly useless. at their best, motivated and vibrant.

hell: chaos and suffering. a hell player is usually in a lot of pain internally (physical or emotional, i dont care) and will either lash out at others or be very empethetic. they are one extreame, or the other. for a hell player there is no inbetween. at their worst, hell players can be all over the place. at their best, they can be assertive and quick thinking. opposite of frost

stone: strength or determination. a stone player is usually a very sound person. they are slow to change and challenge everything. at their worst they can be stubborn and disagreeable, and their best is stalwart and truthful. opposite of fear

Ive also got my own classes too. but heh :P

yes i am aware that one could technically stretch "rage" to encompass "hell" but they are two differet things. rage is sinply the unpredictable, meaning that the person themselves are erratic and wild. a hell player is predictable most often

lemme know what you think of them