Thread:AurigaVirtuosa/@comment-5783141-20160421172741/@comment-24233566-20160509080520

yep, i've heard about steam, but it's not possible to put DOOM TC's on it, it's not a sellable thing, i can put it on Doom communities instead.

also, talking about remakes in DOOM here's one:

Original Body Count Game

Body Count Remake

and this gives me an idea to try again to remake Angst Rahz Revenge, but first let me tell you a story about it (added music for story reading):

i've tried the first time to remake it a long time ago (2 years ago), but scrapped it after 1-2 months because of lack of ways to progress and missing programming requirements that i needed to progress

second time, tried again, this time with a better knowing about programming, but after sometime scrapped for the same motives and more:

1) the graphics sucked, at the first time i didn't cared so much and ironically at the first time it was better

2) still made a lot of errors in programming an stuff

the third time i tried another way, by reusing the original game sprites, so i cutted out a lot of parts about making graphics, and this time it was coming pretty good... with at least some consistent graphics and programmed better (except a thing which wasn't a problem in that moment), but....

i've discovered that the game was still copyrighted, so i've contacted the original authors and they said they were interested, but here i made two errors:

1) going in a hurry for the excitement of working for a company, i've sent them a video of the game which was low quality

2)the alpha of the game was too much primitive

3)these guys make mostly mobile gaming

so after this they never answered, and counting that also the game was amateurish and very inconsistent again in terms of graphics (i've added some graphics by myself), also why making a remake of a DOOM clone if you aren't even bothering to change original graphics from sprites to polygons? at this point it would have been better to remake it in DOOM engine, but since i didn't known how to do it, how to import custom sprites and stuff, and even the fact that original sprites were bigger (235x310) than original DOOM ones(32x32) i've scrapped the 4th idea, and also the 3rd died out after sometime because of lack of ideas for maps and stuff.

now with a bit of testing i've learned how to import stuff in DOOM (and aniway there are tutorials), also the fact that there's a way to use bigger sprites without scaling problems, maybe i will think about doing it, also the fact that i'm trying to make maps will give me inspiration for levels.

and you might say...what about copyright? well, i've seen many remakes of old games in the doom community, just like that body count one, but also Blood, Shadow Warrior and similar are being remade, so i don't think it will be a problem.

also, these kind of projects remain into the community, they don't spew out of it, so i don't think the original authors will notice it.

also (personal rant), why they still have copyright on such a shitty game?