Thread:LunarSplendens/@comment-23858144-20131005002931/@comment-5783141-20131005013742

The players are locked in the current moment toiling in a game with no insight from the future or past making decisions that will affect only the first steps in front of them bound by their duties. It is pretty odd as SBURB is almost notorious for its time and space loops. To cut those out would make it seem more straightforward, but the mixing of the tiers would add complexity. It is a little odd to hear, however I don't think I have heard another like it, which is actually pretty good.

Once again, good luck my friend.

For now, good night. :)