User:DJnikhedonia/Custom Classiness

This is a page for the classes and aspects I have created myself.

Bitch
True to its name, a Bitch is one who renders her aspect inoperable. They do not destroy the aspect, as a Prince would, but merely damage it beyond repair. It can be seen as the Sylph's antithesis.

Bitches are invariably female, reinforcing the idea that they are a female counterpart of the Prince. They are an active class, and their passive is the Guard.

Glitch
The Glitch uses the opposite of its aspect. As one may presume just by looking at the name of this class, it wasn't actually programmed into the game. But it's there.

Its abilities are rather strange as well. A Glitch of Life, for example, would actually use the Doom aspect. How exactly the aspect is used is due to the influence of another class. For example, the same Glitch of Life could end up being able to "steal" Doom, like a Thief, or "heal using" Doom, like a Sylph.

It is often given to players who are either not meant to reach God Tier, are part of a doomed session or hackers that have broken the game.

Guard
Guards are classes which prevent their aspects from being used for unjust deeds. Using these abilities, a Guard of Life would be able to prevent their team members from performing certain deeds that Sburb would recognise as earning them a Just death, such as player killing.

Guards can be both male and female, and their active counterpart is the Bitch.

Huss
A Huss is an extremely powerful and rare class. A Huss's powers revolve around excelling in his aspect. A Huss is always destined to become closer to his aspect than anyone has ever been. Husses literally "become" their aspect when they die. This sounds very bad for a Huss of Doom, but as the Doom aspect, one would be able to cause untold destruction to anyone they choose (as well as being able to prevent destruction). A Huss's body will always be left behind fully intact (unless it is posthumously damaged), and they can be immediately brought back to life with a kiss. Interestingly, a Huss of Life can only activate their ability by dying Heroically or Justly, and then they can use their mastery over life to reanimate their own body, with a mind of its own. This is not recommended, though, as it can only reversed by a Heart player.

Husses are always males, and strangely, their passive counterpart is the Scout.

Priest
Priests have no combat ability whatsoever. However, they are do have the potential to gain combat abilities. Whilst obeying their Denizen, which is what this class must do, a Priest will eventually reach God Tier. At God Tier, the Denizen will repay the favour by imbuing the Priest with its own abilities, making the Priest very powerful indeed.

Scout
Despite their name, Scouts are only able to "metaphorically" scout ahead. A Scout can be seen as a contrast to the Seer class in that Seers will identify how to reach an outcome abundant in their aspect, whereas a Scout will identify the negative consequences of actions caused by their aspect. It may not seem like it, but this difference can drastically alter the usefulness of each class, depending on the aspect.

Where a Seer of Light, for example, would know how to achieve a favourable outcome (that is, an outcome abundant in luck), a Scout of Light would know how to achieve an unfavourable outcome. Through process of elimination, of course, a Seer of Light would also know how to be unlucky and a Scout of Light would also know how to be lucky (by simply avoiding the paths they have predicted), but this is only in the event in which there are only 2 choices (generally a kill or be killed situation).

Scouts can be of either gender. Oddly, their active counterpart is the enigmatic Huss.

Beast
Beast represents fauna, or animal life. Users of this aspect can connect and control animals. However, trolls and humans count as animals, so a Beast player could control humans or trolls if the player makes this realisation. Beast can be seen as a variation on the Heart class, and it is closely related to Weed.

Weed
Weed represents flora, or plant life. Users of this aspect can connect and control plants. Strangely, this class also controls fungi, despite fungi and plants being obviously different kingdoms. Weed can be seen as a variation on the Life class, and it is closely related to Beast.

Yang
Yang represents the power to change the truth, or the universe's current state of being. It is an extremely powerful aspect, though its potential is marred by its inability to access the realms of possibility. Yang possesses great power to change what is into what could be, but cannot do so without the aid of a Yin player to provide a vision of what the result of the change would be.

Without Yin to balance it, Yang is simply an aspect of truth and knowledge, providing great insight into the mechanisms of the universe, though matters of ideals and emotions are beyond it.

Yin
Yin represents the vision of the future, and will constantly find a way to improve the current situation. Whether the visions are utopian or dystopian is up to the player's own beliefs, but they will be unable to act on them without a Yang player to provide the means to do so.

Without Yang to balance it, Yin seems to represent the abstract matters of emotions such as love, or concepts such as justice. Yin players are usually extremely devoted to altering the entire universe in some way, whether it be to riches or to ruin.

Zen
Zen represents wuji, or rather, the lack of either yin or yang. As such, it holds dominion over Yin or Yang individually, but cannot overcome the two of them together. This is because a player named as a Hero of Zen will possess the full range of powers available to those aspects which would otherwise be absent from the other players of the game. This includes Yin or Yang, in the event that one of these is missing.