User:CarusELumen

Carus E. Lumen is both the author and a character of the Carus... tales among other works, a trait shared by no one in particular worth mentioning. He also goes by his "official" titles as a Celestial Knight LV3, the Creator (y2000), and an aspiring artist, producer, and young adult fantasy writer.

Carus uses a variety of means for contacting friends and other associates, ranging from his deviantART page to his personal yet guarded Gmail. It was through the former that he was convinced to read Homestuck by his ectobiologically related sister Tigs Tyller, and he has been a devoted follower of the best thing to ever exist in this universe and any other since his first trip to MSPaintAdventures in the summer of 2012.

Though he is relatively new to the incurable sensation, he has been quick to learn the ways and teachings of the fandom, constantly found studying theories, quoting the cast, and attempting to corru- he means, convert others to the story, especially his classmates and family, with limited-to-nonexistent success. His obsession with the worlds of Homestuck is evident everywhere: Stories are being made even as you read this, including the lost legends of the Ancestors (which need to be drastically changed to fit with the dancestors) and his own version of the game that stars himself (again) and his friends in a rather original take on the story, if he does say so himself.

In his session, he calls himself "Clay Lampley", going by the Quickchat Chatentity as creativeLightheart, and his God Tier title is the Knight of Light , which applies both to the light-manipulation abilities he possesses as a Celestial Knight and the more commonly known "nightlight". As such, his Denizen and web browser is Cetus, his associated Classical element is Aether, and his Associated Item is Gold.

Biography
(This is told through a combination of the storytelling techniques used by Aranea Serket, both when she was on her normal Light ramblings and through the teachings of Meenah Peixes she employed briefly, yet effectively. At no point will this diverge into something that can be mistaken to be written by Kankri Vantas.)

Clay’s meteor landed in a desert, and his naïve parents pulled a Superman and took him home. A few years later, Tara would have the same story and would make him the Guardian of his lil’ Sis. They got along, mostly – he was a fantasy writer and she dreamed of popularity, though one of their only connecting hobbies was their love of games. He was pretty proud of the 3xdisckind Strife Specibi he got on his 13th birthday (when it is legal to own a Reality Altering Device), and traded in his Deck Fetch Modus with a Journal type soon after.

He got a variety of friends, like Ally Griffin, Eric Cotton, Dawn Ledesma, Sara Hoskins, Curt Greene, and Tigs Tyller, to play the Sburb Beta with him, and was the first person to enter the game when his server player stopped wrecking stuff in his house. His countdown was 7:15, he prototyped some fantasy books, and he had a puzzle box as his Cruxite Item, becoming the Box Station for his Exile, the Puzzle Solver, in 2442. This all sent him to the Land of Gold and Auras, and he quickly began to get the story from his Sprite after it was completed with a Spinosaurus fang and he fought an Underling that has copied the characteristics of villains from his books.

Upon making sure Tara was safe and discovering the Alchemiter’s potential uses, he tried creating things that would make him one of the great heroes he’d always wrote about... only to find out it cost too much Grist. With that, he began to start fighting the Imps with great ferocity... until he nearly got his ass handed to him by some Ogres and barely made it out alive with his Spinosprite's help. He finally realized that he should focus on his other tasks, such as building up his home and getting his client player into the game. He deployed said devices into Eric’s house as Ally started to get in herself, starting an entry process that went both ways around the circle from Clay’s original departure. Through pure luck, Clay got the idea to pre-entry prototype all the sprites with stories where the good guys won, to help increase the chances of success among the players and Prospitians – book protagonists, video game characters, movie heroes, and all other manner of awesome people became sprites.

What he didn’t originally know about all the players of the session he, as a Knight of Light, was supposed to lead – a Mage of Mind (Dawn), Sylph of Heart (Sara), Witch of Void (Ally), and Rogue of Doom (Eric) – was that there were two who had some secrets. Their Prince of Space (Curtis Greeen) had actually come from another universe where trolls were dominant, and the lime blood arrived at Area 51 in the 1950s through a glitch in the creation of their own game Sgrub, which he worked on with “some psychic lowblood”, to become the roommate of Slender Steve, a Next Guardian genetic experiment, whenever he woke up from his cryo-naps and tried to escape over the years with his variety of troll gifts. Tigs, their Thief of Time, was also from the future, raised by a group of Prospitians from the time of the Reckoning that discovered secrets of imagination and actual magical worlds around them to rebuild society, knowing of the next apocalypse through Jack Noir and his Red Miles. (She knew this because Dawn belonged to some secret order of psychics Washington was part of, but that’s beside the point. Oh, and Eric does anime mechas while Sara's a sorcerer with real potions.)

This all culminated into the plan to save the Earth by changing its position in the fabric of space/time, or, to put it more specifically, where they were in the Genesis Frog. Though others would find out that colors were important – green supported life, red meant death, blue caused change, and yellow knew illumination – Clay was the one to find the Prism Peak, a Light player attribute like the Forge or Scratch construct that could change colors anywhere in the universe, provided it was directed the right way. Their plan was to activate it just as the Tigs entered, so that the transporting flash could turn blue and hopefully get the planet out of harm’s way.

His dream self was pretty busy when he went through the First Gate, too. He woke up after taking a hit to the head trying to save some alligator Consorts, and began using his regular sleeping hours to fly around and, of course, goof off. All of his shenanigans turned out to be helpful, obviously, so it worked out in the end. He learned a lot by looking through tomes on Prospit, such as how the original royal families discovered the two essentials of the Genesis Frog – the various meteors of the Reckoning with the true essence of Skaia taken from the Denizens – and hid each attribute from the other in their respective scepters, hence the battle of the Incipisphere. He also interacted with the White Queen, who was preparing for an attack from the Black Queen’s army of Derse agents and her memories of her previous life as Snowman thanks to her blue blood. To prevent this, the White Queen gave Clay a code to use in the middle of a Skaian cloud only as a last resort to save Prospit, as the results were dangerously unpredictable.

Clay managed to score enough Grist alongside his friends to get some sweet stuff, like the armor from his story protagonists and some weapons he could actually throw around that let Light power flow naturally with his luck and blast out against enemies. He also received the code from Eric for a ∞kind Strife Specibus, which allowed the user to shape it into any three weapons of their choosing – in Clay’s case, a sword, a staff, and a key. (“ Because every adventure needs a key somewhere down the line. ”)

He was part of the plan to save the Earth from destruction when Tigs entered, fighting off Underlings as the Prism Peak worked its magic science. He was able to activate it just as she entered and therefore saved the freaking world, unaware that the Black Queen’s Prospit spy in 2442, the Mad Kriminal, prototyped the lost histories of the Felt, Midnight Crew, and even Team Sleuth, which was unfinished and therefore could lead to a bad ending. Furthermore, only the royal members were affected by the prototyping: The Black Queen gained some of Lord English}}’s power; the White Queen obtained [w:c:mspaintadventures:Death|Death]'s [[w:c:mspaintadventures:Scythe|scythe; the White King possessed the might of Sepulchritude; and the Black King now had the shapeshifting armor of Pr ♠ fess ♣ r M ♦ y ♠ n ♥ k ♦, which he used to replicate the White King’s Scepter and begin the Reckoning before Derse’s victory.

Eventually, with the urging of his Exile after remembering Prospit being invaded during his time as the Pulchritude Soldier, Clay’s dream self flew into the clouds of Skaia and activated the code, revealed to be “Ctrl+T”. When he did so, the cloud started to glow and shrink into Clay as his horrified scream became mad laughter. When he woke up, he had obtained the classical Trickster garb and colors, never being able to stop smiling strangely. It turns out that his joining with the future-showing cloud allowed him to constantly see how things would happen, and was going insane with the visions.

When he reached Prospit, he began the transformation into Tier 2, appearing as a combination of all his characters and slaughtering the invading Dersites, unaware that his constant power growth would become a bomb able to destroy the Incisphere once he hit Tier 3. With the arrival of the Grimdark Thief and "shadow dropper"/werewolf Witch, though, he had something else to focus on, and battled them across Prospit until the equal Trickster and Grimdark forces killed both Heroes. Ally was able to bring them to their Quest Beds, where they achieved God Tier and Clay truly became the Knight of Light alongside the Thief of Time.

Eventually, they all went God Tier through various methods such as Jack Noir’s helpful/hindering shadow powers as he becomes a new Spades Slick, the final sacrifice of a Next Guardian when he killed and revived the players simultaneously, and a suicide mission on Derse involving a few green fire bombs and some rocket-powered Quest Beds. With these powers, despite better judgment, they decide to bring the battle to the Black King and his Reckoning on the Battlefield before going through the Seven Gates and following the natural order of the game. Their new abilities were aided by the White King and his own gifts, but they got into trouble once the Black Queen arrived and screwed stuff up. It would’ve been a massacre had their immortality not been in use and the White Queen arrived to fend off her rival’s attacks with her Blue Leagues at the cost of her own life.

They retreated from Skaia with the distraught White King, just in time to see meteors from their Reckoning nearly hit four of their homes, only to disappear in flashes of light before impact. Upon investigation of the Sburb Panels at the crash sites, it was revealed that the four younger siblings/ectobiological parents of the Heroes became “Nonheroes” – the Seer of Life (Tara), Maid of Breath, Heir of Hope, and Page of Blood – when they began their own Void Session inside the original to perform an INCISEPTION at the urging of a new alien that gave each of them the SBURB discs. This is so that they could bring a secret weapon from somewhere in the other Medium to defeat the Black King and still win the game, but would need a way out once they did so over the next four years. The plan was made: Find an escape for the siblings and fight the Derse regime as they complete their quests and play the game through correctly, or the universe was screwed.

 MORE COMING SOON!